confi-emacs-inicial/elpa/neotree-20200324.1946/neotree-autoloads.el

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;;; neotree-autoloads.el --- automatically extracted autoloads
;;
;;; Code:
(add-to-list 'load-path (directory-file-name
(or (file-name-directory #$) (car load-path))))
;;;### (autoloads nil "neotree" "neotree.el" (0 0 0 0))
;;; Generated autoloads from neotree.el
(autoload 'neotree-find "neotree" "\
Quick select node which specified PATH in NeoTree.
If path is nil and no buffer file name, then use DEFAULT-PATH,
\(fn &optional PATH DEFAULT-PATH)" t nil)
(autoload 'neotree-projectile-action "neotree" "\
Integration with `Projectile'.
Usage:
(setq projectile-switch-project-action 'neotree-projectile-action).
When running `projectile-switch-project' (C-c p p), `neotree' will change root
automatically.
\(fn)" t nil)
(autoload 'neotree-toggle "neotree" "\
Toggle show the NeoTree window.
\(fn)" t nil)
(autoload 'neotree-show "neotree" "\
Show the NeoTree window.
\(fn)" t nil)
(autoload 'neotree-hide "neotree" "\
Close the NeoTree window.
\(fn)" t nil)
(autoload 'neotree-dir "neotree" "\
Show the NeoTree window, and change root to PATH.
\(fn PATH)" t nil)
(defalias 'neotree 'neotree-show "\
Show the NeoTree window.")
(if (fboundp 'register-definition-prefixes) (register-definition-prefixes "neotree" '("neo" "off-p")))
;;;***
;;;### (autoloads nil nil ("neotree-pkg.el") (0 0 0 0))
;;;***
;; Local Variables:
;; version-control: never
;; no-byte-compile: t
;; no-update-autoloads: t
;; coding: utf-8
;; End:
;;; neotree-autoloads.el ends here