;;; neotree-autoloads.el --- automatically extracted autoloads ;; ;;; Code: (add-to-list 'load-path (directory-file-name (or (file-name-directory #$) (car load-path)))) ;;;### (autoloads nil "neotree" "neotree.el" (0 0 0 0)) ;;; Generated autoloads from neotree.el (autoload 'neotree-find "neotree" "\ Quick select node which specified PATH in NeoTree. If path is nil and no buffer file name, then use DEFAULT-PATH, \(fn &optional PATH DEFAULT-PATH)" t nil) (autoload 'neotree-projectile-action "neotree" "\ Integration with `Projectile'. Usage: (setq projectile-switch-project-action 'neotree-projectile-action). When running `projectile-switch-project' (C-c p p), `neotree' will change root automatically. \(fn)" t nil) (autoload 'neotree-toggle "neotree" "\ Toggle show the NeoTree window. \(fn)" t nil) (autoload 'neotree-show "neotree" "\ Show the NeoTree window. \(fn)" t nil) (autoload 'neotree-hide "neotree" "\ Close the NeoTree window. \(fn)" t nil) (autoload 'neotree-dir "neotree" "\ Show the NeoTree window, and change root to PATH. \(fn PATH)" t nil) (defalias 'neotree 'neotree-show "\ Show the NeoTree window.") (if (fboundp 'register-definition-prefixes) (register-definition-prefixes "neotree" '("neo" "off-p"))) ;;;*** ;;;### (autoloads nil nil ("neotree-pkg.el") (0 0 0 0)) ;;;*** ;; Local Variables: ;; version-control: never ;; no-byte-compile: t ;; no-update-autoloads: t ;; coding: utf-8 ;; End: ;;; neotree-autoloads.el ends here