This is evil.info, produced by makeinfo version 6.5 from evil.texi.

     Evil 1.14.0, Mar 04, 2020

     Eivind Fonn, Frank Fischer, Vegard Øye

     Copyright © 2011-2019, Eivind Fonn, Frank Fischer, Vegard Øye

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* evil: (evil.info). Extensible vi layer for Emacs
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Evil documentation
******************

     Evil 1.14.0, Mar 04, 2020

     Eivind Fonn, Frank Fischer, Vegard Øye

     Copyright © 2011-2019, Eivind Fonn, Frank Fischer, Vegard Øye

* Menu:

* Overview::
* Settings::
* Keymaps::
* Hooks::
* Extension::
* Frequently Asked Questions::
* Internals::
* The GNU Free Documentation License::
* Emacs lisp functions and variables::

 — The Detailed Node Listing —

Overview

* Installation via package.el: Installation via package el.
* Manual installation::
* Modes and states::

Settings

* The initial state::
* Keybindings and other behaviour::
* Search::
* Indentation::
* Cursor movement::
* Cursor display::
* Window management::
* Parenthesis highlighting::
* Miscellaneous::

Keymaps

* evil-define-key::
* Leader keys::

Extension

* Motions::
* Operators::
* Text objects::
* Range types::
* States::

Frequently Asked Questions

* Problems with the escape key in the terminal::
* Underscore is not a word character::

Internals

* Command properties::



File: evil.info,  Node: Overview,  Next: Settings,  Prev: Top,  Up: Top

1 Overview
**********

Evil is an extensible vi layer for Emacs.  It emulates the main features
of Vim, (1) turning Emacs into a modal editor.  Like Emacs in general,
Evil is extensible in Emacs Lisp.

* Menu:

* Installation via package.el: Installation via package el.
* Manual installation::
* Modes and states::

   ---------- Footnotes ----------

   (1) (1) Vim is the most popular version of `vi', a modal text editor
with many implementations.  Vim also adds some functions of its own,
like visual selection and text objects.  For more information see the
official Vim website (https://vim.org).


File: evil.info,  Node: Installation via package el,  Next: Manual installation,  Up: Overview

1.1 Installation via package.el
===============================

Evil is available as a package from MELPA stable and MELPA unstable.
This is the recommended way of installing Evil.

To set up ‘package.el’ to work with one of these repositories, you can
follow the instructions on melpa.org(1).

Once that is done, you can execute the following commands:

     M-x package-refresh-contents
     M-x package-install RET evil RET

Finally, add the following lines to your Emacs init file:

     (require 'evil)
     (evil-mode 1)

   ---------- Footnotes ----------

   (1) https://melpa.org/#/getting-started


File: evil.info,  Node: Manual installation,  Next: Modes and states,  Prev: Installation via package el,  Up: Overview

1.2 Manual installation
=======================

First, install ‘undo-tree’, ‘goto-chg’ and ‘cl-lib’.  If you have an
Emacs version of 24.3 or newer, you should already have ‘cl-lib’.

Evil lives in a git repository.  To download Evil, do:

     git clone --depth 1 https://github.com/emacs-evil/evil.git

Then add the following lines to your Emacs init file:

     (add-to-list 'load-path "path/to/evil")
     (require 'evil)
     (evil-mode 1)

Ensure that your replace ‘path/to/evil’ with the actual path to where
you cloned Evil.


File: evil.info,  Node: Modes and states,  Prev: Manual installation,  Up: Overview

1.3 Modes and states
====================

The next time Emacs is started, it will come up in `normal state',
denoted by ‘<N>’ in the mode line.  This is where the main vi bindings
are defined.  Note that you can always disable normal state with ‘C-z’,
which switches to an “Emacs state” (denoted by ‘<E>’) in which vi keys
are completely disabled.  Press ‘C-z’ again to switch back to normal
state.

state

     Evil uses the term `state' for what is called a “mode” in regular
     vi usage, because `modes' are understood in Emacs terms to mean
     something else.

Evil defines a number of states by default:

normal state (‘<N>’)

     This is the default “resting state” of Evil, in which the main body
     of vi bindings are defined.

insert state (‘<I>’)

     This is the state for insertion of text, where non-modified keys
     will insert the corresponding character in the buffer.

visual state (‘<V>’)

     A state for selecting text regions.  Motions are available for
     modifying the selected region, and operators are available for
     acting on it.

replace state (‘<R>’)

     A special state mostly similar to insert state, except it replaces
     text instead of inserting.

operator-pending state (‘<O>’)

     A special state entered after launching an operator, but before
     specifying the corresponding motion or text object.

motion state (‘<M>’)

     A special state useful for buffers that are read-only, where
     motions are available but editing operations are not.

Emacs state (‘<E>’)

     A state that as closely as possible mimics default Emacs behaviour,
     by eliminating all vi bindings, except for ‘C-z’, to re-enter
     normal state.


File: evil.info,  Node: Settings,  Next: Keymaps,  Prev: Overview,  Up: Top

2 Settings
**********

Evil’s behaviour can be adjusted by setting some variables.  The list of
all available variables and their current values can be inspected by
doing:

     M-x customize-group RET evil RET

To change the value of a variable, you can use this interface, or add a
‘setq’ form to your Emacs init file, preferably before Evil is loaded.
(1)

     (setq evil-shift-width 0)
     ;; Load Evil
     (require 'evil)

What follows is a non-exhaustive list of the most relevant customization
options.

* Menu:

* The initial state::
* Keybindings and other behaviour::
* Search::
* Indentation::
* Cursor movement::
* Cursor display::
* Window management::
* Parenthesis highlighting::
* Miscellaneous::

   ---------- Footnotes ----------

   (1) (1) Strictly speaking, the order only matters if the variable
affects the way Evil is loaded.  This is the case with some variables.


File: evil.info,  Node: The initial state,  Next: Keybindings and other behaviour,  Up: Settings

2.1 The initial state
=====================

The initial state of a buffer is determined by its major mode.  Evil
maintains an association between major modes and their corresponding
states, which is most easily modified using the function *note
evil-set-initial-state: 2f.

 -- Emacs Lisp Autofunction: (evil-set-initial-state MODE STATE)

     Set the initial state for major mode `MODE' to `STATE'. This is the
     state the buffer comes up in.

If no state can be found, Evil uses the default initial state.

 -- Emacs Lisp Autovariable: evil-default-state

     The default Evil state.  This is the state a buffer starts in when
     it is not otherwise configured (see *note evil-set-initial-state:
     2f. and *note evil-buffer-regexps: 5.).  The value may be one of
     ‘normal’, ‘insert’, ‘visual’, ‘replace’, ‘operator’, ‘motion’ and
     ‘emacs’.

     Default: ‘normal’

Alternatively, it is possible to select the initial state based on the
buffer `name' rather than its major mode.  This is checked first, so it
takes precedence over the other methods for setting the state.

 -- Emacs Lisp Autovariable: evil-buffer-regexps

     Regular expressions determining the initial state for a buffer.
     Entries have the form ‘(REGEXP . STATE)’, where `REGEXP' is a
     regular expression matching the buffer’s name and `STATE' is one of
     ‘normal’, ‘insert’, ‘visual’, ‘replace’, ‘operator’, ‘motion’,
     ‘emacs’ and ‘nil’.  If `STATE' is ‘nil’, Evil is disabled in the
     buffer.

     Default: ‘(("^ \\*load\\*"))’


File: evil.info,  Node: Keybindings and other behaviour,  Next: Search,  Prev: The initial state,  Up: Settings

2.2 Keybindings and other behaviour
===================================

Evil comes with a rich system for modifying its key bindings *note
Keymaps: 4b.  For the most common tweaks, the following variables are
available.

 -- Emacs Lisp Autovariable: evil-toggle-key

     The key used to change to and from Emacs state.  Must be readable
     by ‘read-kbd-macro’.  For example: “C-z”.

     Default: ‘"C-z"’

 -- Emacs Lisp Autovariable: evil-want-C-i-jump

     Whether ‘C-i’ jumps forward in the jump list (like Vim).
     Otherwise, ‘C-i’ inserts a tab character.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-want-C-u-delete

     Whether ‘C-u’ deletes back to indentation in insert state.
     Otherwise, ‘C-u’ applies a prefix argument.  The binding of ‘C-u’
     mirrors Emacs behaviour by default due to the relative ubiquity of
     prefix arguments.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-want-C-u-scroll

     Whether ‘C-u’ scrolls up (like Vim).  Otherwise, ‘C-u’ applies a
     prefix argument.  The binding of ‘C-u’ mirrors Emacs behaviour by
     default due to the relative ubiquity of prefix arguments.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-want-C-d-scroll

     Whether ‘C-d’ scrolls down (like Vim).

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-want-C-w-delete

     Whether ‘C-w’ deletes a word in Insert state.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-want-C-w-in-emacs-state

     Whether ‘C-w’ prefixes windows commands in Emacs state.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-want-Y-yank-to-eol

     Whether ‘Y’ yanks to the end of the line.  The default behavior is
     to yank the whole line, like Vim.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-disable-insert-state-bindings

     Whether insert state bindings should be used.  Bindings for escape,
     delete and *note evil-toggle-key: 35. are always available.  If
     this is non-nil, default Emacs bindings are by and large accessible
     in insert state.

     Default: ‘nil’


File: evil.info,  Node: Search,  Next: Indentation,  Prev: Keybindings and other behaviour,  Up: Settings

2.3 Search
==========

 -- Emacs Lisp Autovariable: evil-regexp-search

     Whether to use regular expressions for searching in ‘/’ and ‘?’.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-search-wrap

     Whether search with ‘/’ and ‘?’ wraps around the buffer.  If this
     is non-nil, search stops at the buffer boundaries.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-flash-delay

     Time in seconds to flash search matches after ‘n’ and ‘N’.

     Default: ‘2’

 -- Emacs Lisp Autovariable: evil-ex-hl-update-delay

     Time in seconds of idle before updating search highlighting.
     Setting this to a period shorter than that of keyboard’s repeat
     rate allows highlights to update while scrolling.

     Default: ‘0.02’


File: evil.info,  Node: Indentation,  Next: Cursor movement,  Prev: Search,  Up: Settings

2.4 Indentation
===============

 -- Emacs Lisp Autovariable: evil-auto-indent

     Whether to auto-indent when opening lines with ‘o’ and ‘O’.

     Default: ‘t’, buffer-local

 -- Emacs Lisp Autovariable: evil-shift-width

     The number of columns by which a line is shifted.  This applies to
     the shifting operators ‘>’ and ‘<’.

     Default: ‘4’, buffer-local

 -- Emacs Lisp Autovariable: evil-shift-round

     Whether shifting rounds to the nearest multiple.  If non-nil, ‘>’
     and ‘<’ adjust line indentation to the nearest multiple of *note
     evil-shift-width: 32.

     Default: ‘t’, buffer-local

 -- Emacs Lisp Autovariable: evil-indent-convert-tabs

     If non-nil, the ‘=’ operator converts between leading tabs and
     spaces.  Whether tabs are converted to spaces or vice versa depends
     on the value of ‘indent-tabs-mode’.

     Default: ‘t’


File: evil.info,  Node: Cursor movement,  Next: Cursor display,  Prev: Indentation,  Up: Settings

2.5 Cursor movement
===================

In standard Emacs terms, the cursor is generally understood to be
located between two characters.  In Vim, and therefore also Evil, this
is the case in insert state, but in other states the cursor is
understood to be `on' a character, and that this character is not a
newline.

Forcing this behaviour in Emacs is the source of some potentially
surprising results (especially for traditional Emacs users—users used to
Vim may find the default behavior to their satisfaction).  Many of them
can be tweaked using the following variables.

 -- Emacs Lisp Autovariable: evil-repeat-move-cursor

     Whether repeating commands with ‘.’ may move the cursor.  If nil,
     the original cursor position is preserved, even if the command
     normally would have moved the cursor.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-move-cursor-back

     Whether the cursor is moved backwards when exiting insert state.
     If non-nil, the cursor moves “backwards” when exiting insert state,
     so that it ends up on the character to the left.  Otherwise it
     remains in place, on the character to the right.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-move-beyond-eol

     Whether the cursor can move past the end of the line.  If non-nil,
     the cursor is allowed to move one character past the end of the
     line, as in Emacs.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-cross-lines

     Whether horizontal motions may move to other lines.  If non-nil,
     certain motions that conventionally operate in a single line may
     move the cursor to other lines.  Otherwise, they are restricted to
     the current line.  This applies to ‘h’, ‘SPC’, ‘f’, ‘F’, ‘t’, ‘T’,
     ‘~’.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-respect-visual-line-mode

     Whether movement commands respect ‘visual-line-mode’.  If non-nil,
     ‘visual-line-mode’ is generally respected when it is on.  In this
     case, motions such as ‘j’ and ‘k’ navigate by visual lines (on the
     screen) rather than “physical” lines (defined by newline
     characters).  If nil, the setting of ‘visual-line-mode’ is ignored.

     This variable must be set before Evil is loaded.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-track-eol

     Whether ‘$’ “sticks” the cursor to the end of the line.  If
     non-nil, vertical motions after ‘$’ maintain the cursor at the end
     of the line, even if the target line is longer.  This is analogous
     to ‘track-eol’, but respects Evil’s interpretation of end-of-line.

     Default: ‘t’


File: evil.info,  Node: Cursor display,  Next: Window management,  Prev: Cursor movement,  Up: Settings

2.6 Cursor display
==================

A state may change the appearance of the cursor.  Use the variable *note
evil-default-cursor: c. to set the default cursor, and the variables
‘evil-normal-state-cursor’, ‘evil-insert-state-cursor’ etc.  to set the
cursors for specific states.  The acceptable values for all of them are
the same.

 -- Emacs Lisp Autovariable: evil-default-cursor

     The default cursor.  May be a cursor type as per ‘cursor-type’, a
     color string as passed to ‘set-cursor-color’, a zero-argument
     function for changing the cursor, or a list of the above.

     Default: ‘t’


File: evil.info,  Node: Window management,  Next: Parenthesis highlighting,  Prev: Cursor display,  Up: Settings

2.7 Window management
=====================

 -- Emacs Lisp Autovariable: evil-auto-balance-windows

     If non-nil window creation and deletion trigger rebalancing.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-split-window-below

     If non-nil split windows are created below.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-vsplit-window-right

     If non-nil vertically split windows with are created to the right.

     Default: ‘nil’


File: evil.info,  Node: Parenthesis highlighting,  Next: Miscellaneous,  Prev: Window management,  Up: Settings

2.8 Parenthesis highlighting
============================

These settings concern the integration between Evil and
‘show-paren-mode’.  They take no effect if this mode is not enabled.

 -- Emacs Lisp Autovariable: evil-show-paren-range

     The minimal distance between point and a parenthesis which causes
     the parenthesis to be highlighted.

     Default: ‘0’

 -- Emacs Lisp Autovariable:
          evil-highlight-closing-paren-at-point-states

     The states in which the closing parenthesis at point should be
     highlighted.  All states listed here highlight the closing
     parenthesis at point (which is Vim’s default behavior).  All others
     highlight the parenthesis before point (which is Emacs default
     behavior).  If this list contains the symbol ‘not’ then its meaning
     is inverted, i.e.  all states listed here highlight the closing
     parenthesis before point.

     Default: ‘(not emacs insert replace)’


File: evil.info,  Node: Miscellaneous,  Prev: Parenthesis highlighting,  Up: Settings

2.9 Miscellaneous
=================

 -- Emacs Lisp Autovariable: evil-want-fine-undo

     Whether actions are undone in several steps.  There are two
     possible choices: nil (“no”) means that all changes made during
     insert state, including a possible delete after a change operation,
     are collected in a single undo step.  Non-nil (“yes”) means that
     undo steps are determined according to Emacs heuristics, and no
     attempt is made to aggregate changes.

     For backward compatibility purposes, the value ‘fine’ is
     interpreted as ‘nil’.  This option was removed because it did not
     work consistently.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-backspace-join-lines

     Whether backward delete in insert state may join lines.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-kbd-macro-suppress-motion-error

     Whether left/right motions signal errors in keyboard macros.  This
     variable only affects beginning-of-line or end-of-line errors
     regarding the motions ‘h’ and ‘SPC’ respectively.  This may be
     desired since such errors cause macro definition or execution to be
     terminated.  There are four possibilities:

        - ‘record’: errors are suppressed when recording macros, but not
          when replaying them.

        - ‘replay’: errors are suppressed when replaying macros, but not
          when recording them.

        - ‘t’: errors are suppressed in both cases.

        - ‘nil’: errors are never suppressed.

     Default: ‘nil’

 -- Emacs Lisp Autovariable: evil-mode-line-format

     The position of the state tag in the mode line.  If set to ‘before’
     or ‘after’, the tag is placed at the beginning or the end of the
     mode-line, respectively.  If nil, there is no tag.  Otherwise it
     should be a cons cell ‘(WHERE . WHICH)’, where `WHERE' is either
     ‘before’ or ‘after’, and `WHICH' is a symbol in ‘mode-line-format’.
     The tag is then placed before or after that symbol, respectively.

     Default: ‘before’

 -- Emacs Lisp Autovariable: evil-mouse-word

     The `thing-at-point' symbol for double click selection.  The
     double-click starts visual state in a special word selection mode.
     This symbol is used to determine the words to be selected.
     Possible values are ‘evil-word’ or ‘evil-WORD’.

     Default: ‘evil-word’

 -- Emacs Lisp Autovariable: evil-bigword

     The set of characters to be interpreted as WORD boundaries.  This
     is enclosed with square brackets and used as a regular expression.
     By default, whitespace characters are considered WORD boundaries.

     Default: ‘"^ \t\r\n"’, buffer-local

 -- Emacs Lisp Autovariable: evil-esc-delay

     The time, in seconds, to wait for another key after escape.  If no
     further event arrives during this time, the event is translated to
     ‘ESC’.  Otherwise, it is translated according to
     ‘input-decode-map’.  This does not apply in Emacs state, and may
     also be inhibited by setting ‘evil-inhibit-esc’.

     Default: ‘0.01’

 -- Emacs Lisp Autovariable: evil-intercept-esc

     Whether Evil should intercept the escape key.  In the terminal,
     escape and a meta key sequence both generate the same event.  In
     order to distingush these, Evil uses ‘input-decode-map’.  It is not
     necessary to do this in a graphical Emacs session.  However, if you
     prefer to use ‘C-[’ as escape (which is identical to the terminal
     escape key code), this interception must also happen in graphical
     Emacs sessions.  Set this variable to ‘always’, t (only in the
     terminal) or nil (never intercept).

     Default: ‘always’

 -- Emacs Lisp Autovariable: evil-kill-on-visual-paste

     Whether pasting in visual state adds the replaced text to the kill
     ring, making it the default for the next paste.  The default,
     replicates the default Vim behavior.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-echo-state

     Whether to signal the current state in the echo area.

     Default: ‘t’

 -- Emacs Lisp Autovariable: evil-complete-all-buffers

     Whether completion looks for matches in all buffers.  This applies
     to ‘C-n’ and ‘C-p’ in insert state.

     Default: ‘t’


File: evil.info,  Node: Keymaps,  Next: Hooks,  Prev: Settings,  Up: Top

3 Keymaps
*********

Evil’s key bindings are stored in a number of different keymaps.  Each
state has a `global keymap', where the default bindings for that state
are stored.  They are named ‘evil-normal-state-map’,
‘evil-insert-state-map’, and so on.  The bindings in these maps are
visible in all buffers currently in the corresponding state.

These keymaps function like ordinary Emacs keymaps and may be modified
using the Emacs function ‘define-key’:

     (define-key evil-normal-state-map (kbd "w") 'some-function)

This binds the key ‘w’ to the command ‘some-function’ in normal state.
The use of ‘kbd’ is optional for simple key sequences, like this one,
but recommended in general.

Most of Evil’s bindings are defined in the file ‘evil-maps.el’.

To facilitate shared keybindings between states, some states may
activate keybindings from other states as well.  For example, motion
state bindings are visible in normal and visual state, and normal state
bindings are also visible in visual state.

Each state also has a `buffer-local keymap' which is specific to the
current buffer, and which takes precedence over the global keymap.
These maps are most suitably modified by a mode hook.  They are named
‘evil-normal-state-local-map’, ‘evil-insert-state-local-map’, and so on.

     (add-hook 'some-mode-hook
               (lambda ()
                 (define-key evil-normal-state-local-map
                             (kbd "w") 'some-function)))

For convenience, the functions *note evil-global-set-key: 1c. and *note
evil-local-set-key: 22. are available for setting global and local state
keys.

 -- Emacs Lisp Autofunction: (evil-global-set-key STATE KEY DEF)

     Bind `KEY' to `DEF' in `STATE'.

 -- Emacs Lisp Autofunction: (evil-local-set-key STATE KEY DEF)

     Bind `KEY' to `DEF' in `STATE' in the current buffer.

The above examples could therefore have been written as follows:

     (evil-global-set-key 'normal (kbd "w") 'some-function)

     (add-hook 'some-mode-hook
               (lambda ()
                 (evil-local-set-key 'normal (kbd "w") 'some-function)))

* Menu:

* evil-define-key::
* Leader keys::


File: evil.info,  Node: evil-define-key,  Next: Leader keys,  Up: Keymaps

3.1 evil-define-key
===================

Evil provides the macro *note evil-define-key: f. for adding state
bindings to ordinary keymaps.  It is quite powerful, and is the
preferred method for fine-tuning bindings to activate in specific
circumstances.

 -- Emacs Lisp Autofunction: (evil-define-key STATE KEYMAP KEY DEF
          [BINDINGS...])

     Create a `STATE' binding from `KEY' to `DEF' for `KEYMAP'. `STATE'
     is one of ‘normal’, ‘insert’, ‘visual’, ‘replace’, ‘operator’,
     ‘motion’, ‘emacs’, or a list of one or more of these.  Omitting a
     state by using ‘nil’ corresponds to a standard Emacs binding using
     ‘define-key’.  The remaining arguments are like those of
     ‘define-key’.  For example:

          (evil-define-key 'normal foo-map "a" 'bar)

     This creates a binding from ‘a’ to ‘bar’ in normal state, which is
     active whenever ‘foo-map’ is active.  Using nil for the state, the
     following lead to identical bindings:

          (evil-define-key nil foo-map "a" 'bar)
          (define-key foo-map "a" 'bar)

     It is possible to specify multiple states and/or bindings at once:

          (evil-define-key '(normal visual) foo-map
            "a" 'bar
            "b" 'foo)

     If ‘foo-map’ has not been initialized yet, this macro adds an entry
     to ‘after-load-functions’, delaying execution as necessary.

     `KEYMAP' may also be a quoted symbol.  If the symbol is ‘global’,
     the global evil keymap corresponding to the state(s) is used,
     meaning the following lead to identical bindings:

          (evil-define-key 'normal 'global "a" 'bar)
          (evil-global-set-key 'normal "a" 'bar)

     The symbol ‘local’ may also be used, which corresponds to using
     *note evil-local-set-key: 22.  If a quoted symbol is used that is
     not ‘global’ or ‘local’, it is assumed to be the name of a minor
     mode, in which case ‘evil-define-minor-mode-key’ is used.

There follows a brief overview of the main functions of this macro.

   - Define a binding in a given state

          (evil-define-key 'state 'global (kbd "key") 'target)

   - Define a binding in a given state in the current buffer

          (evil-define-key 'state 'local (kbd "key") 'target)

   - Define a binding in a given state under the `foo-mode' major mode.

          (evil-define-key 'state foo-mode-map (kbd "key") 'target)

     Note that ‘foo-mode-map’ is unquoted, and that this form is safe
     before ‘foo-mode-map’ is loaded.

   - Define a binding in a given state under the `bar-mode' minor mode.

          (evil-define-key 'state 'bar-mode (kbd "key") 'target)

     Note that ‘bar-mode’ is quoted, and that this form is safe before
     ‘bar-mode’ is loaded.

The macro *note evil-define-key: f. can be used to augment existing
modes with state bindings, as well as creating packages with custom
bindings.  For example, the following will create a minor mode
‘foo-mode’ with normal state bindings for the keys ‘w’ and ‘e’:

     (define-minor-mode foo-mode
       "Foo mode."
       :keymap (make-sparse-keymap))

     (evil-define-key 'normal 'foo-mode "w" 'bar)
     (evil-define-key 'normal 'foo-mode "e" 'baz)

This minor mode can then be enabled in any buffers where the custom
bindings are desired:

     (add-hook 'text-mode-hook 'foo-mode)  ; enable alongside text-mode


File: evil.info,  Node: Leader keys,  Prev: evil-define-key,  Up: Keymaps

3.2 Leader keys
===============

Evil supports a simple implementation of Vim’s `leader' keys.  To bind a
function to a leader key you can use the expression ‘<leader>’ in a key
mapping, e.g.

     (evil-define-key 'normal 'global (kbd "<leader>fs") 'save-buffer)

Likewise, you can use the expression ‘<localleader>’ to mimic Vim’s
local leader, which is designed for mode-specific key bindings.

You can use the function *note evil-set-leader: 30. to designate which
key acts as the leader and the local leader.

 -- Emacs Lisp Autofunction: (evil-set-leader STATE KEY [LOCALLEADER])

     Set `KEY' to trigger leader bindings in `STATE'. `KEY' should be in
     the form produced by ‘kbd’.  `STATE' is one of ‘normal’, ‘insert’,
     ‘visual’, ‘replace’, ‘operator’, ‘motion’, ‘emacs’, a list of one
     or more of these, or ‘nil’, which means all of the above.  If
     `LOCALLEADER' is non-nil, set the local leader instead.


File: evil.info,  Node: Hooks,  Next: Extension,  Prev: Keymaps,  Up: Top

4 Hooks
*******

A `hook' is a list of functions that are executed when certain events
happen.  Hooks are modified with the Emacs function ‘add-hook’.  Evil
provides entry and exit hooks for all its states.  For example, when
switching from normal state to insert state, all functions in
‘evil-normal-state-exit-hook’ and ‘evil-insert-state-entry-hook’ are
executed.

It is guaranteed that the exit hook will be executed before the entry
hook on all state switches.

During the hook execution, the variables ‘evil-next-state’ and
‘evil-previous-state’ contain information about the states being
switched to and from, respectively.


File: evil.info,  Node: Extension,  Next: Frequently Asked Questions,  Prev: Hooks,  Up: Top

5 Extension
***********

The main functionality of Evil is implemented in terms of reusable
macros.  Package writers can use these to define new commands.

* Menu:

* Motions::
* Operators::
* Text objects::
* Range types::
* States::


File: evil.info,  Node: Motions,  Next: Operators,  Up: Extension

5.1 Motions
===========

A `motion' is a command which moves the cursor, such as ‘w’ or ‘e’.
Motions are defined with the macro *note evil-define-motion: 10.
Motions not defined in this way should be declared with *note
evil-declare-motion: 9.

 -- Emacs Lisp Autofunction: (evil-declare-motion COMMAND)

     Declare `COMMAND' to be a movement function.  This ensures that it
     behaves correctly in visual state.

 -- Emacs Lisp Autofunction: (evil-define-motion MOTION (COUNT ARGS...)
          DOC [[KEY VALUE]...] BODY...)

     Define a motion command `MOTION'. `ARGS' is a list of arguments.
     Motions can have any number of arguments, but the first (if any)
     has the predefined meaning of count.  `BODY' must execute the
     motion by moving point.

     Optional keyword arguments are:

        - ‘:type’ - determines how the motion works after an operator
          (one of ‘inclusive’, ‘line’, ‘block’ and ‘exclusive’, or a
          self-defined motion type)

        - ‘:jump’ - if non-nil, the previous position is stored in the
          jump list, so that it can be restored with ‘C-o’

For example, this is a motion that moves the cursor forward by a number
of characters:

     (evil-define-motion foo-forward (count)
       "Move to the right by COUNT characters."
       :type inclusive
       (forward-char (or count 1)))

The `type' of a motion determines how it works when used together with
an operator.  Inclusive motions include the endpoint in the range being
operated on, while exclusive motions do not.  Line motions extend the
whole range to linewise positions, effectively behaving as if the
endpoint were really at the end of the line.  Blockwise ranges behave as
a “rectangle” on screen rather than a contiguous range of characters.


File: evil.info,  Node: Operators,  Next: Text objects,  Prev: Motions,  Up: Extension

5.2 Operators
=============

An operator is a command that acts on the text moved over by a motion,
such as ‘c’ (change), ‘d’ (delete) or ‘y’ (yank or copy, not to be
confused with “yank” in Emacs terminology which means `paste').

 -- Emacs Lisp Autofunction: (evil-define-operator OPERATOR (BEG END
          ARGS...) DOC [[KEY VALUE]...] BODY...)

     Define an operator command `OPERATOR'. The operator acts on the
     range of characters `BEG' through `END'. `BODY' must execute the
     operator by potentially manipulating the buffer contents, or
     otherwise causing side effects to happen.

     Optional keyword arguments are:

        - ‘:type’ - force the input range to be of a given type
          (‘inclusive’, ‘line’, ‘block’, and ‘exclusive’, or a
          self-defined motion type).

        - ‘:motion’ - use a predetermined motion instead of waiting for
          one from the keyboard.  This does not affect the behavior in
          visual state, where selection boundaries are always used.

        - ‘:repeat’ - if non-nil (default), then ‘.’ will repeat the
          operator.

        - ‘:move-point’ - if non-nil (default), the cursor will be moved
          to the beginning of the range before the body executes

        - ‘:keep-visual’ - if non-nil, the selection is not disabled
          when the operator is executed in visual state.  By default,
          visual state is exited automatically.

For example, this is an operator that performs ROT13 encryption on the
text under consideration:

     (evil-define-operator evil-rot13 (beg end)
       "ROT13 encrypt text."
       (rot13-region beg end))

Binding this to ‘g?’ (where it is by default) will cause a key sequence
such as ‘g?w’ to encrypt from the current cursor to the end of the word.


File: evil.info,  Node: Text objects,  Next: Range types,  Prev: Operators,  Up: Extension

5.3 Text objects
================

Text objects are like motions in that they define a range over which an
operator may act.  Unlike motions, text objects can set both a beginning
and an endpoint.  In visual state, text objects alter both ends of the
selection.

Text objects are not directly usable in normal state.  Instead, they are
bound in the two keymaps ‘evil-inner-text-ojects-map’ and
‘evil-outer-text-objects-map’, which are available in visual and
operator-pending state under the keys ‘i’ and ‘a’ respectively.

 -- Emacs Lisp Autofunction: (evil-define-text-object OBJECT (COUNT) DOC
          [[KEY VALUE]...] BODY...)

     Define a text object command `OBJECT'. `BODY' should return a range
     ‘(BEG END)’ to the right of point if `COUNT' is positive, and to
     the left of it if negative.

     Optional keyword arguments:

        - ‘:type’ - determines how the range applies after an operator
          (‘inclusive’, ‘line’, ‘block’, and ‘exclusive’, or a
          self-defined motion type).

        - ‘:extend-selection’ - if non-nil (default), the text object
          always enlarges the current selection.  Otherwise, it replaces
          the current selection.

For eample, this is a text object which selects the next three
characters after the current location:

     (evil-define-text-object foo (count)
       "Select three characters."
       (list (point) (+ 3 (point))))

For convenience, Evil provides several functions returning a list of
positions which can be used for defining text objects.  All of them
follow the convention that a positive `count' selects text after the
current location, while negative `count' selects text before it.

     Note: The `thingatpt' library is used quite extensively in Evil to
     define text objects, and this dependency leaks through in the
     following functions.  A `thing' in this context is any symbol for
     which there is a function called ‘forward-THING’ (1) which moves
     past a number of `things'.

 -- Emacs Lisp Autofunction: (evil-select-inner-object THING BEG END
          TYPE [COUNT LINE])

     Return an inner text object range of `COUNT' objects.  If `COUNT'
     is positive, return objects following point; if `COUNT' is
     negative, return objects preceding point.  If one is unspecified,
     the other is used with a negative argument.  `THING' is a symbol
     understood by `thing-at-point'.  `BEG', `END' and `TYPE' specify
     the current selection.  If `LINE' is non-nil, the text object
     should be linewise, otherwise it is character wise.

 -- Emacs Lisp Autofunction: (evil-select-an-object THING BEG END TYPE
          COUNT [LINE])

     Return an outer text object range of `COUNT' objects.  If `COUNT'
     is positive, return objects following point; if `COUNT' is
     negative, return objects preceding point.  If one is unspecified,
     the other is used with a negative argument.  `THING' is a symbol
     understood by `thing-at-point'.  `BEG', `END' and `TYPE' specify
     the current selection.  If `LINE' is non-nil, the text object
     should be linewise, otherwise it is character wise.

 -- Emacs Lisp Autofunction: (evil-select-paren OPEN CLOSE BEG END TYPE
          COUNT [INCLUSIVE])

     Return a range ‘(BEG END)’ of `COUNT' delimited text objects.
     `OPEN' and `CLOSE' specify the opening and closing delimiter,
     respectively.  `BEG' `END' `TYPE' are the currently selected
     (visual) range.  If `INCLUSIVE' is non-nil, `OPEN' and `CLOSE' are
     included in the range; otherwise they are excluded.

     The types of `OPEN' and `CLOSE' specify which kind of THING is used
     for parsing with ‘evil-select-block’.  If `OPEN' and `CLOSE' are
     characters ‘evil-up-paren’ is used.  Otherwise `OPEN' and `CLOSE'
     must be regular expressions and ‘evil-up-block’ is used.

     If the selection is exclusive, whitespace at the end or at the
     beginning of the selection until the end-of-line or
     beginning-of-line is ignored.

   ---------- Footnotes ----------

   (1) (1) There are many more ways that a `thing' can be defined, but
the definition of ‘forward-THING’ is perhaps the most straightforward
way to go about it.


File: evil.info,  Node: Range types,  Next: States,  Prev: Text objects,  Up: Extension

5.4 Range types
===============

A `type' is a transformation acting on a pair of buffer positions.  Evil
defines the types ‘inclusive’, ‘line’, ‘block’ and ‘exclusive’, which
are used for motion ranges and visual selection.  New types may be
defined with the macro `evil-define-type'.

 -- Emacs Lisp Autofunction: (evil-define-type TYPE DOC [[KEY FUNC]...])

     Define type `TYPE'. `DOC' is a general description and shows up in
     all docstrings.

     Optional keyword arguments:

        - ‘:expand’ - expansion function.  This function should accept
          two positions in the current buffer, BEG and END,and return a
          pair of expanded buffer positions.

        - ‘:contract’ - the opposite of ‘:expand’.  Optional.

        - ‘:one-to-one’ - non-nil if expansion is one-to-one.  This
          means that ‘:expand’ followed by ‘:contract’ always return the
          original range.

        - ‘:normalize’ - normalization function.  This function should
          accept two unexpanded positions and adjust them before
          expansion.  May be used to deal with buffer boundaries.

        - ‘:string’ - description function.  Takes two buffer positions
          and returns a human-readable string.  For example “2 lines”

     If further keywords and functions are specified, they are assumed
     to be transformations on buffer positions, like ‘:expand’ and
     ‘:contract’.


File: evil.info,  Node: States,  Prev: Range types,  Up: Extension

5.5 States
==========

States are defined with the macro *note evil-define-state: 12, which
takes care to define the necessary hooks, keymaps and variables, as well
as a toggle function ‘evil-NAME-state’ and a predicate function
‘evil-NAME-state-p’ for checking whether the state is active.

 -- Emacs Lisp Autofunction: (evil-define-state STATE DOC [[KEY VAL]...]
          BODY...)

     Define an Evil state `STATE'. `DOC' is a general description and
     shows up in all docstrings; the first line of the string should be
     the full name of the state.

     `BODY' is executed each time the state is enabled or disabled.

     Optional keyword arguments:

        - ‘:tag’ - the mode line indicator, e.g.  “<T>”.

        - ‘:message’ - string shown in the echo area when the state is
          activated.

        - ‘:cursor’ - default cursor specification.

        - ‘:enable’ - list of other state keymaps to enable when in this
          state.

        - ‘:entry-hook’ - list of functions to run when entering this
          state.

        - ‘:exit-hook’ - list of functions to run when exiting this
          state.

        - ‘:suppress-keymap’ - if non-nil, effectively disables bindings
          to ‘self-insert-command’ by making ‘evil-suppress-map’ the
          parent of the global state keymap.

     The global keymap of this state will be ‘evil-test-state-map’, the
     local keymap will be ‘evil-test-state-local-map’, and so on.

For example:

     (evil-define-state test
       "Test state."
       :tag " <T> "
       (message (if (evil-test-state-p)
                    "Enabling test state."
                  "Disabling test state.")))


File: evil.info,  Node: Frequently Asked Questions,  Next: Internals,  Prev: Extension,  Up: Top

6 Frequently Asked Questions
****************************

* Menu:

* Problems with the escape key in the terminal::
* Underscore is not a word character::


File: evil.info,  Node: Problems with the escape key in the terminal,  Next: Underscore is not a word character,  Up: Frequently Asked Questions

6.1 Problems with the escape key in the terminal
================================================

A common problem when using Evil in terminal mode is a certain delay
after pressing the escape key.  Even more, when pressing the escape key
followed quickly by another key the command is recognized as ‘M-<key>’
instead of two separate keys: ‘ESC’ followed by ‘<key>’.  In fact, it is
perfectly valid to simulate ‘M-<key>’ by pressing ‘ESC <key>’ quickly
(but see below).

The reason for this is that in terminal mode a key sequence involving
the meta key (or alt key) always generates a so called “escape
sequence”, i.e.  a sequence of two events sent to Emacs, the first being
‘ESC’ and the second the key pressed simultaneously.  The problem is
that pressing the escape key itself also generates the ‘ESC’ event.
Thus, if Emacs (and therefore Evil) receives an ‘ESC’ event there is no
way to tell whether the escape key has been pressed (and no further
event will arrive) or a ‘M-<key>’ combination has been pressed (and the
‘<key>’ event will arrive soon).  In order to distinguish both
situations Evil does the following.  After receiving an ‘ESC’ event Evil
waits for a short time period (specified by the variable *note
evil-esc-delay: 17. which defaults to 0.01 seconds) for another event.
If no other event arrives Evil assumes that the plain escape key has
been pressed, otherwise it assumes a ‘M-<key>’ combination has been
pressed and combines the ‘ESC’ event with the second one.  Because a
‘M-<key>’ sequence usually generates both events in very quick
succession, 0.01 seconds are usually enough and the delay is hardly
noticeable by the user.

If you use a terminal multiplexer like `tmux' or `screen' the situation
may be worse.  These multiplexers have exactly the same problem
recognizing ‘M-<key>’ sequences and often introduce their own delay for
the ‘ESC’ key.  There is no way for Evil to influence this delay.  In
order to reduce it you must reconfigure your terminal multiplexer.

Note that this problem should not arise when using Evil in graphical
mode.  The reason is that in this case the escape key itself generates a
different command, namely ‘escape’ (a symbol) and hence Evil can
distinguish whether the escape key or a ‘M-<key>’ combination has been
pressed.  But this also implies that pressing ‘ESC’ followed by <key>
cannot be used to simulate ‘M-<key>’ in graphical mode!


File: evil.info,  Node: Underscore is not a word character,  Prev: Problems with the escape key in the terminal,  Up: Frequently Asked Questions

6.2 Underscore is not a word character
======================================

An underscore ‘_’ is a word character in Vim.  This means that word
motions like ‘w’ skip over underlines in a sequence of letters as if it
was a letter itself.  In contrast, in Evil the underscore is often a
non-word character like operators, e.g.  ‘+’.

The reason is that Evil uses Emacs’ definition of a word and this
definition does often not include the underscore.  In Emacs word
characters are determined by the syntax-class of the buffer.  The
syntax-class usually depends on the major-mode of this buffer.  This has
the advantage that the definition of a “word” may be adapted to the
particular type of document being edited.  Evil uses Emacs’ definition
and does not simply use Vim’s definition in order to be consistent with
other Emacs functions.  For example, word characters are exactly those
characters that are matched by the regular expression character class
‘[:word:]’.

If you want the underscore to be recognised as word character, you can
modify its entry in the syntax-table:

     (modify-syntax-entry ?_ "w")

This gives the underscore the ‘word’ syntax class.  You can use a
mode-hook to modify the syntax-table in all buffers of some mode, e.g.:

     (add-hook 'c-mode-common-hook
               (lambda () (modify-syntax-entry ?_ "w")))

This gives the underscore the word syntax-class in all C-like buffers.

Alternatively, many find that motion by `symbols' is more convenient
than motion by `words'.  One way to make word motions operate as symbol
motions is to alias the ‘evil-word’ `thing' (1) to the ‘evil-symbol’
thing:

     (defalias 'forward-evil-word 'forward-evil-symbol)

   ---------- Footnotes ----------

   (1) (1) Many of Evil’s text objects and motions are defined in terms
of the `thingatpt' library, which in this case are defined entirely in
terms of ‘forward-THING’ functions.  Thus aliasing one to another should
make all motions and text objects implemented in terms of that `thing'
behave the same.


File: evil.info,  Node: Internals,  Next: The GNU Free Documentation License,  Prev: Frequently Asked Questions,  Up: Top

7 Internals
***********

* Menu:

* Command properties::


File: evil.info,  Node: Command properties,  Up: Internals

7.1 Command properties
======================

Evil defines `command properties' to store information about commands
(1), such as whether they should be repeated.  A command property is a
‘:keyword’ with an associated value, e.g.  ‘:repeat nil’.

 -- Emacs Lisp Autofunction: (evil-add-command-properties COMMAND
          [PROPERTIES...])

     Add `PROPERTIES' to `COMMAND'. `PROPERTIES' should be a property
     list.  To replace all properties at once, use *note
     evil-set-command-properties: 2e.

 -- Emacs Lisp Autofunction: (evil-set-command-properties COMMAND
          [PROPERTIES...])

     Replace all of `COMMAND'’s properties with `PROPERTIES'.
     `PROPERTIES' should be a property list.  This erases all previous
     properties; to only add properties, use
     ‘evil-set-command-property’.

 -- Emacs Lisp Autofunction: (evil-get-command-properties COMMAND)

     Return all Evil properties of `COMMAND'. See also *note
     evil-get-command-property: 1b.

 -- Emacs Lisp Autofunction: (evil-get-command-property COMMAND PROPERTY
          [DEFAULT])

     Return the value of Evil `PROPERTY' of `COMMAND'. If the command
     does not have the property, return `DEFAULT'. See also *note
     evil-get-command-properties: 1a.

 -- Emacs Lisp Autofunction: (evil-define-command COMMAND (ARGS...) DOC
          [[KEY VALUE]...] BODY...)

     Define a command `COMMAND'.

For setting repeat properties, use the following functions:

 -- Emacs Lisp Autofunction: (evil-declare-repeat COMMAND)

     Declare `COMMAND' to be repeatable.

 -- Emacs Lisp Autofunction: (evil-declare-not-repeat COMMAND)

     Declare `COMMAND' to be nonrepeatable.

 -- Emacs Lisp Autofunction: (evil-declare-change-repeat COMMAND)

     Declare `COMMAND' to be repeatable by buffer changes rather than
     keystrokes.

   ---------- Footnotes ----------

   (1) (1) In this context, a `command' may mean any Evil motion, text
object, operator or indeed other Emacs commands, which have not been
defined through the Evil machinery.


File: evil.info,  Node: The GNU Free Documentation License,  Next: Emacs lisp functions and variables,  Prev: Internals,  Up: Top

8 The GNU Free Documentation License
************************************

Version 1.3, 3 November 2008

     Copyright (c) 2000, 2001, 2002, 2007, 2008 Free Software
     Foundation, Inc.  ‘http://fsf.org/’

     Everyone is permitted to copy and distribute verbatim copies of
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     We have designed this License in order to use it for manuals for
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File: evil.info,  Node: Emacs lisp functions and variables,  Prev: The GNU Free Documentation License,  Up: Top

Emacs lisp functions and variables
**********************************

* Menu:

* evil-add-command-properties: 0.
* evil-auto-balance-windows: 1.
* evil-auto-indent: 2.
* evil-backspace-join-lines: 3.
* evil-bigword: 4.
* evil-buffer-regexps: 5.
* evil-complete-all-buffers: 6.
* evil-cross-lines: 7.
* evil-declare-change-repeat: 8.
* evil-declare-motion: 9.
* evil-declare-not-repeat: a.
* evil-declare-repeat: b.
* evil-default-cursor: c.
* evil-default-state: d.
* evil-define-command: e.
* evil-define-key: f.
* evil-define-motion: 10.
* evil-define-operator: 11.
* evil-define-state: 12.
* evil-define-text-object: 13.
* evil-define-type: 14.
* evil-disable-insert-state-bindings: 15.
* evil-echo-state: 16.
* evil-esc-delay: 17.
* evil-ex-hl-update-delay: 18.
* evil-flash-delay: 19.
* evil-get-command-properties: 1a.
* evil-get-command-property: 1b.
* evil-global-set-key: 1c.
* evil-highlight-closing-paren-at-point-states: 1d.
* evil-indent-convert-tabs: 1e.
* evil-intercept-esc: 1f.
* evil-kbd-macro-suppress-motion-error: 20.
* evil-kill-on-visual-paste: 21.
* evil-local-set-key: 22.
* evil-mode-line-format: 23.
* evil-mouse-word: 24.
* evil-move-beyond-eol: 25.
* evil-move-cursor-back: 26.
* evil-regexp-search: 27.
* evil-repeat-move-cursor: 28.
* evil-respect-visual-line-mode: 29.
* evil-search-wrap: 2a.
* evil-select-an-object: 2b.
* evil-select-inner-object: 2c.
* evil-select-paren: 2d.
* evil-set-command-properties: 2e.
* evil-set-initial-state: 2f.
* evil-set-leader: 30.
* evil-shift-round: 31.
* evil-shift-width: 32.
* evil-show-paren-range: 33.
* evil-split-window-below: 34.
* evil-toggle-key: 35.
* evil-track-eol: 36.
* evil-vsplit-window-right: 37.
* evil-want-C-d-scroll: 38.
* evil-want-C-i-jump: 39.
* evil-want-C-u-delete: 3a.
* evil-want-C-u-scroll: 3b.
* evil-want-C-w-delete: 3c.
* evil-want-C-w-in-emacs-state: 3d.
* evil-want-fine-undo: 3e.
* evil-want-Y-yank-to-eol: 3f.



Tag Table:
Node: Top364
Ref: index doc611
Ref: 40611
Node: Overview1443
Ref: overview doc1518
Ref: 411518
Ref: overview evil1518
Ref: 421518
Ref: overview overview1518
Ref: 431518
Ref: Overview-Footnote-11871
Node: Installation via package el2123
Ref: overview installation-via-package-el2221
Ref: 442221
Ref: Installation via package el-Footnote-12790
Node: Manual installation2834
Ref: overview manual-installation2957
Ref: 452957
Node: Modes and states3512
Ref: overview modes-and-states3599
Ref: 463599
Node: Settings5350
Ref: settings doc5429
Ref: 475429
Ref: settings settings5429
Ref: 485429
Ref: Settings-Footnote-16188
Node: The initial state6329
Ref: settings the-initial-state6429
Ref: 496429
Ref: settings elispobj-evil-set-initial-state6704
Ref: 2f6704
Ref: settings elispobj-evil-default-state6943
Ref: d6943
Ref: settings elispobj-evil-buffer-regexps7554
Ref: 57554
Node: Keybindings and other behaviour8047
Ref: settings keybindings-and-other-behaviour8162
Ref: 4a8162
Ref: settings elispobj-evil-toggle-key8384
Ref: 358384
Ref: settings elispobj-evil-want-C-i-jump8584
Ref: 398584
Ref: settings elispobj-evil-want-C-u-delete8774
Ref: 3a8774
Ref: settings elispobj-evil-want-C-u-scroll9093
Ref: 3b9093
Ref: settings elispobj-evil-want-C-d-scroll9386
Ref: 389386
Ref: settings elispobj-evil-want-C-w-delete9509
Ref: 3c9509
Ref: settings elispobj-evil-want-C-w-in-emacs-state9639
Ref: 3d9639
Ref: settings elispobj-evil-want-Y-yank-to-eol9789
Ref: 3f9789
Ref: settings elispobj-evil-disable-insert-state-bindings9984
Ref: 159984
Node: Search10312
Ref: settings search10421
Ref: 4c10421
Ref: settings elispobj-evil-regexp-search10444
Ref: 2710444
Ref: settings elispobj-evil-search-wrap10595
Ref: 2a10595
Ref: settings elispobj-evil-flash-delay10801
Ref: 1910801
Ref: settings elispobj-evil-ex-hl-update-delay10944
Ref: 1810944
Node: Indentation11217
Ref: settings indentation11310
Ref: 4d11310
Ref: settings elispobj-evil-auto-indent11343
Ref: 211343
Ref: settings elispobj-evil-shift-width11501
Ref: 3211501
Ref: settings elispobj-evil-shift-round11707
Ref: 3111707
Ref: settings elispobj-evil-indent-convert-tabs11968
Ref: 1e11968
Node: Cursor movement12237
Ref: settings cursor-movement12338
Ref: 4e12338
Ref: settings elispobj-evil-repeat-move-cursor12917
Ref: 2812917
Ref: settings elispobj-evil-move-cursor-back13181
Ref: 2613181
Ref: settings elispobj-evil-move-beyond-eol13526
Ref: 2513526
Ref: settings elispobj-evil-cross-lines13768
Ref: 713768
Ref: settings elispobj-evil-respect-visual-line-mode14163
Ref: 2914163
Ref: settings elispobj-evil-track-eol14678
Ref: 3614678
Node: Cursor display15046
Ref: settings cursor-display15153
Ref: 4f15153
Ref: settings elispobj-evil-default-cursor15497
Ref: c15497
Node: Window management15780
Ref: settings window-management15896
Ref: 5015896
Ref: settings elispobj-evil-auto-balance-windows15941
Ref: 115941
Ref: settings elispobj-evil-split-window-below16087
Ref: 3416087
Ref: settings elispobj-evil-vsplit-window-right16216
Ref: 3716216
Node: Parenthesis highlighting16369
Ref: settings parenthesis-highlighting16484
Ref: 5116484
Ref: settings elispobj-evil-show-paren-range16673
Ref: 3316673
Ref: settings elispobj-evil-highlight-closing-paren-at-point-states16860
Ref: 1d16860
Node: Miscellaneous17446
Ref: settings miscellaneous17535
Ref: 5217535
Ref: settings elispobj-evil-want-fine-undo17572
Ref: 3e17572
Ref: settings elispobj-evil-backspace-join-lines18211
Ref: 318211
Ref: settings elispobj-evil-kbd-macro-suppress-motion-error18352
Ref: 2018352
Ref: settings elispobj-evil-mode-line-format19107
Ref: 2319107
Ref: settings elispobj-evil-mouse-word19639
Ref: 2419639
Ref: settings elispobj-evil-bigword19980
Ref: 419980
Ref: settings elispobj-evil-esc-delay20284
Ref: 1720284
Ref: settings elispobj-evil-intercept-esc20690
Ref: 1f20690
Ref: settings elispobj-evil-kill-on-visual-paste21316
Ref: 2121316
Ref: settings elispobj-evil-echo-state21577
Ref: 1621577
Ref: settings elispobj-evil-complete-all-buffers21706
Ref: 621706
Node: Keymaps21907
Ref: keymaps doc21983
Ref: 5321983
Ref: keymaps chapter-keymaps21983
Ref: 4b21983
Ref: keymaps keymaps21983
Ref: 5421983
Ref: keymaps elispobj-evil-global-set-key23635
Ref: 1c23635
Ref: keymaps elispobj-evil-local-set-key23739
Ref: 2223739
Node: evil-define-key24168
Ref: keymaps evil-define-key24245
Ref: 5524245
Ref: keymaps elispobj-evil-define-key24499
Ref: f24499
Node: Leader keys27696
Ref: keymaps leader-keys27773
Ref: 5627773
Ref: keymaps elispobj-evil-set-leader28300
Ref: 3028300
Node: Hooks28753
Ref: hooks doc28830
Ref: 5728830
Ref: hooks hooks28830
Ref: 5828830
Node: Extension29482
Ref: extension doc29578
Ref: 5929578
Ref: extension extension29578
Ref: 5a29578
Node: Motions29814
Ref: extension motions29883
Ref: 5b29883
Ref: extension elispobj-evil-declare-motion30136
Ref: 930136
Ref: extension elispobj-evil-define-motion30309
Ref: 1030309
Node: Operators31700
Ref: extension operators31790
Ref: 5c31790
Ref: extension elispobj-evil-define-operator32038
Ref: 1132038
Node: Text objects33643
Ref: extension text-objects33737
Ref: 5d33737
Ref: extension elispobj-evil-define-text-object34277
Ref: 1334277
Ref: extension elispobj-evil-select-inner-object35781
Ref: 2c35781
Ref: extension elispobj-evil-select-an-object36351
Ref: 2b36351
Ref: extension elispobj-evil-select-paren36918
Ref: 2d36918
Ref: Text objects-Footnote-137840
Node: Range types38006
Ref: extension range-types38097
Ref: 5e38097
Ref: extension elispobj-evil-define-type38400
Ref: 1438400
Node: States39569
Ref: extension states39639
Ref: 5f39639
Ref: extension elispobj-evil-define-state39939
Ref: 1239939
Node: Frequently Asked Questions41368
Ref: faq doc41468
Ref: 6041468
Ref: faq frequently-asked-questions41468
Ref: 6141468
Node: Problems with the escape key in the terminal41625
Ref: faq problems-with-the-escape-key-in-the-terminal41773
Ref: 6241773
Node: Underscore is not a word character44267
Ref: faq underscore-is-not-a-word-character44415
Ref: 6344415
Ref: Underscore is not a word character-Footnote-146183
Node: Internals46494
Ref: internals doc46619
Ref: 6446619
Ref: internals internals46619
Ref: 6546619
Node: Command properties46677
Ref: internals command-properties46739
Ref: 6646739
Ref: internals elispobj-evil-add-command-properties46994
Ref: 046994
Ref: internals elispobj-evil-set-command-properties47254
Ref: 2e47254
Ref: internals elispobj-evil-get-command-properties47567
Ref: 1a47567
Ref: internals elispobj-evil-get-command-property47733
Ref: 1b47733
Ref: internals elispobj-evil-define-command48003
Ref: e48003
Ref: internals elispobj-evil-declare-repeat48207
Ref: b48207
Ref: internals elispobj-evil-declare-not-repeat48309
Ref: a48309
Ref: internals elispobj-evil-declare-change-repeat48418
Ref: 848418
Ref: Command properties-Footnote-148609
Node: The GNU Free Documentation License48786
Ref: license doc48919
Ref: 6748919
Ref: license the-gnu-free-documentation-license48919
Ref: 6848919
Node: Emacs lisp functions and variables72727

End Tag Table


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